Mega Man X Regenesis 100% Collection Guide

Track the confirmed Mega Man X Regenesis armor upgrades, Life Ups, Sub Tanks, weapon capsules, requirements, and backtracking routes for a 100% run.

Cleanup planner // recorded route

A Mega Man X Regenesis 100% run is easier when you treat the campaign as two passes: clear the stage while learning its language, then return with the right movement and weapon tools. This page tracks confirmed recorded pickups; it does not list every individual chip.

Mega Man X Regenesis forest railway route with X approaching a stack of breakable hazards
A stage screenshot can anchor the return note: remember the room shape, the hazard landmark, and the item requirement together.

Route console // confirmed pickups

Mega Man X Regenesis 100% Checklist

This checklist covers confirmed recorded pickups; it does not list every individual chip. Mark a row after the game has saved the result.

Progress

0 / 19

Turbine Facility

Blocked

Rooftop Sub Tank

Sub Tank

Climb to the red building rooftop after you have the extra jump height.

Requires: Double Jump

Turbine Facility

Ready

Uppercut capsule

Movement upgrade

Follow the falling blocks left after the bird section and wait for the floating platform.

Requires: 20 chips

Turbine Facility

Blocked

Life Up above the wall fans

Life Up

Dash-jump left after the fans, then use a height tool to keep climbing.

Requires: Uppercut or Double Jump

Geothermal Power Plant

Blocked

Upper-path Life Up

Life Up

Take the upper path at the mid-stage 1-Up and keep moving around the spike crusher.

Requires: Uppercut or Double Jump

Geothermal Power Plant

Ready

Laser Charge capsule

Weapon upgrade

During the zigzag lava descent, look left for the false wall with gaps and a visible life refill.

Requires: 15 chips

Forest Railway

Ready

Train-car Life Up

Life Up

After the Ride Armor, climb the car to the right and cross back over the first train group.

Forest Railway

Blocked

Double Jump capsule

Movement upgrade

Return with Flare Burst to break the flammable canisters sealing the capsule.

Requires: Flare Burst · 15 chips

Waterfall Caves

Ready

Air Dash capsule

Movement upgrade

Climb the two green gunboats without sinking them, then continue up-right.

Requires: 15 chips

Waterfall Caves

Blocked

Spike-corridor Life Up

Life Up

Leave the second gunboat alive, drop below it, and take the narrow spike corridor.

Requires: Air Dash

Frozen Ruins

Ready

Opening-wall Sub Tank

Sub Tank

Shoot the far-left wall as soon as the stage begins.

Frozen Ruins

Blocked

Shock Buffer capsule

Armor upgrade

At the Ride Armor, climb the wall above it and dash-jump right instead of entering it.

Requires: Uppercut or Double Jump · 15 chips

Frozen Ruins

Blocked

Breakaway-ice Life Up

Life Up

Drop through the left gap after the Ride Armor and use a height tool around the ice platforms.

Requires: Uppercut or Double Jump

Desert Data Center

Blocked

Weapon Charge capsule

Weapon upgrade

Break the left rocks in the first indoor section, then use a height tool for the jump.

Requires: Comet Splitter · Uppercut or Double Jump · 15 chips

Desert Data Center

Ready

Sand-side Life Up

Life Up

After the climbing sand, check left just past the loose ground chip.

Orbital Research Station

Blocked

Dive Kick capsule

Movement upgrade

Break the three glass tubes before the flamethrower bot, then open the left wall with Cryo Shard.

Requires: Cryo Shard · 15 chips

Orbital Research Station

Ready

Ride-Armor roof Life Up

Life Up

In the time-bomb platform room, fly the Ride Armor up through the roof gap.

Orbital Research Station

Blocked

Cracked-floor Sub Tank

Sub Tank

Break the cracked floor at the bottom-right of the open room.

Requires: Dive Kick

Biomechanical Preserve

Ready

Acid-room Life Up

Life Up

Slide down the right side of the last stair platform in the first acid-drip room.

Biomechanical Preserve

Ready

Rapid Shot and Quick Charge capsule

Weapon upgrade

Before the second spider chase, drop into the big gap, stay left, and check the false wall.

Requires: 15 chips

What Counts Toward a Complete Run?

The current route notes treat a full clear as every level completed with the recorded upgrades, Life Ups, Sub Tanks, and secrets collected. The list above is intentionally practical: it turns each known pickup into a revisit decision, shows the stage where it lives, and calls out the weapon or movement option that can unlock it.

The chip requirements are included where they gate a capsule, but this is not a chip-by-chip inventory. Use the game’s own stage progress and results screens as the final authority for your save. Let a cleared stage reach its results screen normally so the level-complete state has a chance to save; choosing Retry is not the same as recording a clear.

A Low-Stress Backtracking Order

Pass 01

Take the ready items

Start with pickups that need no special movement tool: the Frozen Ruins opening-wall Sub Tank, the Desert Data Center sand-side Life Up, and the straightforward stage-room routes.

Pass 02

Unlock movement gates

Return with Uppercut, Double Jump, Air Dash, and Dive Kick when a height check, spike corridor, cracked floor, or sealed capsule is marked Blocked.

Pass 03

Verify the save state

After collecting a late item, finish the room and let the results state settle. Then use Mission Complete as your checkpoint before moving to the next stage.

Useful Collection Habits

  • Record the obstacle, not just the item. “Rooftop Sub Tank” is a better return note than a generic marker because it tells you which room idea to look for.
  • Keep a save copy before a late secret. Player reports can vary by platform and build, so an exact stage name and a backup save are useful if a results screen behaves unexpectedly.
  • Do not force a first-clear collectible. The campaign expects you to sharpen your movement. Leaving a secret behind is often the fastest way to finish the stage and return with a clearer route.
  • Use the boss route as a companion page. The right Special Weapon may open a false wall or change a return trip even when the item itself is not inside a boss room.

Late-game secret

Still Missing the Hadouken?

The Hadouken route has its own chip threshold, platform loop, and completion check. Keep it separate from the ordinary pickup sweep so a special-input problem does not make the whole 100% plan feel broken.

Open the Hadouken guide